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The X-Philes (2nd Revision)
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The X-Philes Number 1 (1995).iso
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hp48hor2
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anims9.txt
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1995-03-31
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DOC 1.1 -- ANIMS directory documentation
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
NOTE! This is a plain ASCII text file containing multiple
documents. You may find it most convenient to view or print this file
by running the DOC.EXE program (supplied on this disk) on your PC.
This is the first Goodies Disk to do it this way. Hope you like it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
:GD9
:Animations
:-jkh-
@@BACKFLIP SG
(Comp.sys.hp48)
Item: 1413 by randyd@csd4.csd.uwm.edu
[Randall Elton Ding]
Subject: BACKFLIP animation, SX & GX versions.
-- slight modification of program originally by
Doug Cannon
DON'T RUN 'GOSX' ON A GX, instead delete it and use
'GOGX'.
[Note: The SX version is superimposed on the stack
display, which looks really cool, and is exited by
pressing ON. The GX version is exited by pressing DROP
(backarrow); if a lot of keystrokes are in the buffer,
it may take a long time to exit, so press ON to empty
the buffer and then press backarrow and wait for one
backflip to finish. Both versions use + to speed up and
- to slow down, but it's incremental, one keystroke per
backflip, so be patient. -jkh-]
Randy.
@@BRAID SG
Three cylinders twisting together.
See the KNOT document for details.
@@DEMO3D S-
S/SX only!!! Causes instant Memory Clear on G/GX!!!
Rotating wire-frame cube with pyramid inside. Impresses
the heck out of people who ask what the HP-48 can do.
By "Larry, thanks to ETI". (??) Doc by -jkh-
Press arrow keys to control rotation speed. Initially,
the four keys push the *far* side of the cube in the
direction of the arrow. Each press accelerates the spin.
Press back-arrow to exit to credit screen; then ON exits.
@@GUTS SG
Guts, by Chris Campbell.
Guts is a little User RPL program that fills the screen
with a random tunneling pattern that bears some
resemblance to its namesake. It's not very fast, but
it's not all that big either, and it's fun to watch!
[Nasty tip from my students: beam this into your friend's
HP48 with a control alarm that'll run it after a few
minutes. Makes 'em freak out! -jkh-]
@@HULA SG
12-frame movie of a girl using a hula hoop, by Erick
Hammersmark.
This is a bit of video I converted from an MPEG.
The animation is of a girl using a hula hoop. The
quality is not great, but it looks pretty good if you
hold it at arms length. :-) I can make more of these if
there is interest, and will happily describe the simple
process to anyone interested in doing it themselves.
Included in the directory are: the 12 GROBs that
make up the animation; ANIM by Carl Robert Gibbons, for
viewing the animation on an S(X); GO, to start the
animation on an S(X); GOGX, to start the animation on a
GX. The difference between GO and GOGX is that GOGX uses
the ANIMATE command instead of Mr. Gibbons' ANIM. Note:
I have altered ANIM to disable the ticking clock display
while the program is running; having the clock enabled
causes problems when single-stepping through an
animation.
[Exit the SX version by pressing DROP (backarrow);
exit the GX version by pressing ON. -jkh-]
Qapla'
Erick Hammersmark
ehammers@u.washington.edu
AA7JO
@@KNOT SG
KNOT and BRAID
By John G. Stebbins
CompuServe 75320,3000
August 29, 1993
Each of these HP48 files is a directory containing an
example of the HP48GX's parametric ploting functions.
These examples were inspired when I looked at the example
in the built-in 'EXAMPLES' directory and was quite
disapointed. I decided to try something more challenging
and came up with these two equation sets.
KNOT is a torus that loops back on itself and is tied in
a simple overhand knot. BRAID is three cylinders twisted
together in a standard braiding pattern.
Each directory contains a list of the GROBs for the
animation and a program called SEEIT which runs the
animation.
Also in each directory are the programs, equations and
settings variables used to create the animation.
For compatibility with the HP48SX the SEEIT program
determines whether it is being executed on a GX or SX and
either uses the inbuilt ANIMATE function on the GX or the
program ANIM inlcuded in both directories.
To exit the animation on a GX press the ON key, on an SX
press any other key.
@@USA SG
USA by Joe Horn, for HP48 S/SX/G/GX
A Tribute to Betsy Ross and Francis Scott Key
Written as an example of the power of the software on the
Goodies Disks. Using just a PC and an HP48, this program
was completely written, from conception of the idea to
the final product that you see and hear here, in just 20
minutes.
Press ON when you're ready to sit down.
Not really an animation... but long may it wave! -jkh-